'In this part I\'m finishing some last tweak in Marvelous Designer and then start the hard surface in Zbrush. How you will see I work in iterations, this is the best and most professional pipeline. Instead of focus on one part to it\'s completion I work every part until they all reach the same level. This way I avoid getting missfits parts, or having an unbalanced piece if I can\'t deliver everything at the deadline. Heart of the Beast par Kevin MacLeod est protégée par une licence Creative Commons Attribution (https://creativecommons.org/licenses/by/4.0/) Source : http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100209 Artiste : http://incompetech.com/'See also:
'3D Character Design Contest 2016 - The making of a Super-villain Hard Surface Part 4'
04:35 May 14 0 0